For a while now I've been teaching myself how to reverse engineer and subsequently I thought I'd try my hand at something like this. Low and behold it turned into a months long project in which I learned a lot. Since I've been very inactive lately I thought I'd share the progress with you guys. No, I'm not releasing it and I never will as it was a learning project but I may release some of the code (but not the reversed classes... sorry). Here's an imgur
album and one of the pics.
A list of
some stuff I did with it, there's other things going on in the memory that doesn't show here:
- No recoil
- No sway (breath)
- 3D AABB ESP for entities (supply boxes, grenades, c4, missiles, etc), players, and vehicles
- ESP for health, distance, and various other things
- Skeleton ESP
- Smooth aimbot (that was a bitch to program)
- Proximity warnings (enemies behind you)
- Sky and fog disabler
- The GUI windows are collapsible and draggable.
I also played around with the rendering engine and got it to render things like just the normal buffer, depth buffer, ambient occlusion buffer, and other things. I found the buffer that stores the direction vectors for the motion blur and rendered that. Trippy af.
So that's it, just thought I'd pop in and say hi.