Found this in a torrent NFO. Not sure which release team published this, could be ripped, I dunno. Says "RF" on the torrent, so credits to them I suppose.
Information below is about the security aspects.
This is about the game security against pirating for XBOX games. More about XGD protection in general here:
http://en.wikipedia.org/wiki/XGD3 To end the confusion once and for all, yes, original XGD3 discs
have a higher linear/track density and therefore a higher physical
capacity than XGD2 and regular DVDR DL media. As a result, XGD3 ISO
backups are larger as well
For XGD3 backup support, c4eva has introduced in LT v2.0 the LT-MAX
feature, which allows for XGD3 backups to use the maximum possible
layerbreak for regular DVDR DL media, and therefore all of the
available space (8,547,991,552 bytes) of a regular DVDR DL disc
Since there is still not enough space on a regular DVDR DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being safe for
Xbox LIVE
XGD3 backups will still boot and play fine on LT v2.0 as long as the
last approximately 1.7% of the game partition does not contain any of
the actual game assets, which it usually won t because the end of the
game partition is near the inner edge of the disc, and developers
will try to keep their game data near the outer edge (middle of the
game partition) to maximize read performance
Another necessary condition to booting and playing XGD3 backups on
regular DVDR DL media is that the kernel or game code itself must
not perform any CIV (Content Integrity Verification) checks on any
part of this last approximately 1.7% of the game partition (or at
least it must not take any action after CIV failures). Even if there
are no actual game assets in this area, there is still pseudo-random
padding data which can be checked through CIV, and such checks can
even be added later to the game code through title updates, or to the
kernel through system updates
Just like XGD2, XGD3 backups still require the correct dashboard
version-specific AP2.5 replay data. As they ve done previously, MS
has the ability to change the DAE.bin by way of a system update,
meaning you may need to re-patch/re-burn at some point. The abgx360
application and database will be updated accordingly to support XGD3
BEST PRACTICES AND SETTINGS The P2P XGD3 ISO rips that were floating around before this point are
for ODDEs and are not compatible as-is with LT v2.0. Their PFI, DMI
and SS sectors are in the wrong PSN (Physical Sector Number
locations and they are missing the critical AP2.5 replay sector and
SS replay table. If you intend to play XGD3 backups on a firmware
flashed 360, it s up to you to make sure you re using proper ISOs
made with 0800 v3.0, and to double-check by running them through
abgx360 before burning
Keep in mind that this is the first of several potential disc-based
backup solutions for XGD3. As such, it s recommened that all
subsequent releases maintain the full ISO size and associated
layerbreak (2133520) in the .dvd, which will help to ensure that they
will be forward-compatible should any media manufacturers step up
with new larger-capacity discs (which will be necessary in order to
make XGD3 backups as safe as possible on Xbox LIVE
The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
XGD3 ISOs to regular DVDR DL, ImgBurn will automatically reposition
limit the layerbreak to 2086912 in accordance with the disc s maximum
Layer 0 data zone capacity (2,086,912 LBA: 0 - 2086911). The LT-MAX
feature in LT v2.0 will compensate for this and allow you to play
XGD3 backups with this wrong layerbreak, and therefore wrong game
partition data PSN locations
In the case of growisofs as instructed below, in order to avoid
errors when burning XGD3 to regular DVDR DL, you may choose to first
truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
associated layerbreak of 2086912. This should give you exactly the
same end result as if you followed the instructions below for ImgBurn
on Windows.