Author Topic: What Inspired You?  (Read 5100 times)

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Offline Sheogorath

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Re: What Inspired You?
« Reply #15 on: December 18, 2015, 07:22:49 am »
Since a very young age I'd always had this fascination with computers. I used to take a part my steering wheel for my pc and put it back together (at the age of 6). But it wasn't until 2011 that I got into programming. I'd always expressed an interest in programming, and finally one day my father came to me with a project of a calculator in VB.net, he printed out all of the source code onto paper, and told me to fuck around with it until I was satisfied. And I did.

From there I snowballed and started learning a lot about web development, then I moved onto Java and a few scripting languages such as Ruby, Perl and Python.

I just get such excitement out of Computer Programming that I don't get from anything else. (Don't tell my girlfriend that hehe)

Cheers

Offline archfox

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Re: What Inspired You?
« Reply #16 on: December 18, 2015, 12:42:06 pm »
What inpired me?

You know that feeling of pure satisfaction, when you look at a mechanism and understand how it works?

That unique feeling, which is something in between of admiration of someone's genius that built the device and realization of your own power/ability to understand it, to twitch it for your own needs, and by doing it leaving your own mark?

I wanted and still want to understand the black boxes and black fog around me, which is made up by different devices, computers and networks (specially Internet). For me it is like magic, and smart ones out there are the super-powerfull-benders  ;D

AND I WANT TO BE PART OF THEM with every cell of my being.

*Lol, didn't think that I would get so emotional*

Offline zombie

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Re: What Inspired You?
« Reply #17 on: December 18, 2015, 08:10:13 pm »
Some of the best progress mankind has experienced has occurred in isolation. I personally don't feel what people describe as conventional "loneliness", maybe because I keep a lot of reptiles. But I personally do way better alone than in a group. So I agree that loneliness is key sometimes
I have a dermatologist in the family and I was a test monkey for a drug called Acutane. Check it out. Literally kills your skins ability to make cystic acne. Even if you ain't trying to fit in it can help prevent facial infections and other problems later on. Cystic acne is a pain in the arse, I got lucky and they caught it before it really started to eat my skin. But it ain't the end of the world either

Staff note: no double posting pl0x!

lol, yeah, I have a friend that uses Acutane. Getting the permission to use that stuff is intense xD She had to be on birth control and had to give a ton of blood so they could test her for a bunch of various diseases and conditions and shit. Apparently, it could also cause depression, so you need to have a psychological evaluation too. But yeah, I'm guessing it will be easier for you because you are a dude :P

Offline evolut1o

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Re: What Inspired You?
« Reply #18 on: December 20, 2015, 08:34:12 am »
I just wanted to fuck shit up..

Offline truecam

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Re: What Inspired You?
« Reply #19 on: December 20, 2015, 05:24:27 pm »
I just wanted to fuck shit up..
okay.

Offline cookiegotback

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Re: What Inspired You?
« Reply #20 on: December 20, 2015, 06:20:41 pm »
I wanted to have super powers.....
instead i m trying to get into computer business!

Offline queryFrequency

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Re: What Inspired You?
« Reply #21 on: December 21, 2015, 05:13:58 pm »
iT's wisdom and guidance, with a little side "motivation".

Offline blazed

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Re: What Inspired You?
« Reply #22 on: December 24, 2015, 11:37:06 am »
I have always enjoyed computers, and most likely will for the rest of my life. At the age of 2 I was better at computers than many of the teachers at kindergarden, and I've kept going into that direction...
What inspired me to get into the huge section of hacking was most likely something I read on the news about a huge hack done, I can't really remember as it was a long time ago. But something in that direction

I also have a huge desire to learn things, in pretty much every category. And well hacking could also be a stop on the way to achieve that "goal"

Offline evolut1o

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Re: What Inspired You?
« Reply #23 on: December 24, 2015, 12:15:03 pm »
At the age of 2 I was better at computers than many of the teachers at kindergarden


Offline tunerobrainz

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Re: What Inspired You?
« Reply #24 on: December 24, 2015, 01:08:28 pm »
It all started with gaming i guess, i love playing the Playstation and sega so much since i was 7, i will always find a way to cheat, that's how it all started, finding a way to cheat and win my friends since we always place a bet when we play games, like slapping the losers hand, or face, very serious slap that sometimes leads to a fight (we started the slap thing when i was about 12), i used to play with guys older than me, there's this guy i remember, his Nickname is "Charlie one eye" he used to be badass (still badass since I've never won him before considering how strong i am in mortal kombat armageddon) so, this is not a gaming thread but a what inspired you thread,  but gaming really played a huge role in my life, from then on i started looking for loopholes in games, then i got interested in programming and hacking and web development and stuffs...  As to what inspired me? Gaming did...  [emoji4]

Sent from my 5022D using Tapatalk

Love breeds sacrifice... which in turn breeds hatred. Then you can know pain.

Offline M4SS3CR3

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Re: What Inspired You?
« Reply #25 on: December 27, 2015, 02:38:28 am »
Might sound word but computers inspired me, I was fascinated by them from a young age, I thought deeply about everything that went on such as why is my character moving because I pressed "Up"?. These questions eventually led me to programming which further lead me to Hacking.

Offline kurp

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Re: What Inspired You?
« Reply #26 on: December 27, 2015, 06:55:36 am »
This is kinda weird, but I was inspired by Jason is the Foxtrot comics.

Offline Lorem Ipsum

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Re: What Inspired You?
« Reply #27 on: December 31, 2015, 12:52:13 am »
I first learned about programming at the age of around 10 or so when parents bought me a computer. I dreamed of creating my own games then, but true inspiration came from the book "Hackers: Heroes of the Computer Revolution" by Steven Levy
Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Offline yimiol

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Re: What Inspired You?
« Reply #28 on: December 31, 2015, 04:08:27 am »
As a child, I wanted to know how everything worked. I was always taking apart electronics (and my mom's small kitchen appliances) to figure out how they worked and put them back together. When I was a teenager, my friends and I got our own PCs and spent most of our free time overclocking and modding. After awhile I began to get bored with hardware, so I turned to programming.

Offline Kolsulfr

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Re: What Inspired You?
« Reply #29 on: January 09, 2016, 06:12:58 pm »
I've always been pretty heavily exposed to computers. My dad got into computation back before personal computers and used to program in COBOL, (he's currently a sysadmin for United Launch Alliance) so, I just sort of grew up with it.

Started fucking with them pretty much as soon as I was capable of full coherent functioning and at a pretty early age I used to find ways inside my parents computer (by sheer force of curiosity and tinkering with shit, I guess.) Didn't do much of anything, just sort of moved things around, deleted files, created files, and generally fucked shit up, but that sort of got the ball rolling.

At around 12 my dad got me a copy of RHEL and a book on C that was very much not geared towards someone my age and left me to my own devices with it. Absolutely loved it; learned how to work the terminal and started doing absolutely everything I could through it while I was learning to code. Enjoyed the fuck out of that for a while, but at some point it fell off. Really wish I'd stuck with it then. But the spark has very much been rekindled.

Recently came across a piece of code I wrote back then... It's pretty horrible, but I was 12 and only had about 6 chapters of C under my belt with no other experience. Just over 1000 lines, all in a single gigantic function. Hah....

Code: [Select]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdbool.h>
#include <time.h>


int main(void)
{
char line[100];
int HP = 1000;
int MAXHP = 1000;
int ATTACK = 3;
int room = 0;
int level = 1;
float gold = 0;
int exp = 0;
int maxexp = 0;
int DEFENCE = 3;
int MOBHP = 1000;
int MOBATTACK = 3;
int MOBDEFENCE = 3;
int MINHIT = 0;
int MAXHIT = 0;
int MOBMIN = 0;
int MOBMAX = 0;
int MAXHITX = 0;
int MOBMAXX = 0;
int choose = 0;
int hit = 0;
char BLANK = 0;
time_t now = 0;
char choosechar;
/*RANDOM ITEMS*/
int bladeofwrath = 0;
int explosivegoo = 0;
/*Equipment*/
int weapon = 0;
char weaponname[20];
int armour = 0;
char armourname[20];

armour = 1;
weapon = 1;
armourname[0] = 'T';
armourname[1] = 'a';
armourname[2] = 't';
armourname[3] = 't';
armourname[4] = 'e';
armourname[5] = 'r';
armourname[6] = 'e';
armourname[7] = 'd';
armourname[8] = ' ';
armourname[9] = 'C';
armourname[10] = 'l';
armourname[11] = 'o';
armourname[12] = 't';
armourname[13] = 'h';
armourname[14] = ' ';
armourname[15] = ' ';
armourname[16] = ' ';
armourname[17] = ' ';
armourname[18] = ' ';
armourname[19] = ' ';

weaponname[0] = 'F';
weaponname[1] = 'i';
weaponname[2] = 's';
weaponname[3] = 't';
weaponname[4] = 's';
weaponname[5] = ' ';
weaponname[6] = ' ';
weaponname[7] = ' ';
weaponname[8] = ' ';
weaponname[9] = ' ';
weaponname[10] = ' ';
weaponname[11] = ' ';
weaponname[12] = ' ';
weaponname[13] = ' ';
weaponname[14] = ' ';
weaponname[15] = ' ';
weaponname[16] = ' ';
weaponname[17] = ' ';
weaponname[18] = ' ';
weaponname[19] = ' ';

now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\n\n\nYou don't know where you are or how you got here..........\n\n\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\n\n\nYou don't know why you are here..........\n\n\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\n\n\nYou slowly wake up..........\n\n\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );


Room:
{
printf("\n\n\n\n                                       N\n ");
printf("            /-----\\\n                    /   #   \\\n :::::An o");
printf("gres cave:::::           |   #   |\n                    |   @");
printf("   |  \n                    |       |\n         ");
printf("           \\       /\n             \\-----/\n           ");
printf("                             \n\nYou are in a cave, you don't know how y");
printf("ou got here.\nBut what you do know is a huge ogre is standing right next");
printf(" to you,\nstaring at you.\nWill you stay and fight or try to run?\n\n ");
printf(" Exits: North(N)\n Other options: Attack the ogre!(");
printf("A)\n\n");
printf(" (Type 'H' for a list of commands.)\n\n\n");
RoomCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'A': case 'a':
goto BattleA_Huge_Ogre;
case 'N': case 'n':
goto Run;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto RoomCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto RoomCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto RoomCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto RoomCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto RoomCommand;
}
case'O': case'o':
{
goto Room;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Room;
}
}
}

Room1:
{
printf("\n\n\n\n                                       N\n ");
printf("            /-----\\\n                    /   #   \\\n :::::An o");
printf("gres cave:::::           |   #   |\n                    |   @");
printf("   |  \n                    |       |\n         ");
printf("           \\       /\n             \\-----/\n           ");
printf("                             \n\nYou are in a cave.\n\n");
printf(" Exits: North(N)");
printf("\n\n\n");
Room1Command:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'N': case 'n':
goto Room2;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto Room1Command;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto Room1Command;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto Room1Command;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto Room1Command;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto Room1Command;
}
case'O': case'o':
{
goto Room1;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Room1;
}
}
}

Room2:
{
printf("\n\n\n                                       N\n             /-----\\\n    ");
printf("                 /   #   \\\n :::::Outside the ogres cave:::::  |   #   |\n                  W |###@###| E\n ");
printf("                    |   #   |\n                    \\   #   /\n             \\-----/\n          ");
printf("                             S\n\nYou are outside of the ogres cave, you have successfully beaten ");
printf("him.\nYou are in the middle of nowhere in the mounta");
printf("ins.\nThere is a large glowing crystal on a rock.");
if(HP <= 100)
{
printf("\nBlood drips from a large wound in your side.");
}
printf("\nWhat will you do now?\n\n Exits: North(N), East(E), South(S), West(W).");
printf(" \n Other options: Touch the crystal(T)\n\n\n");
Room2Command:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'N': case 'n':
{
switch(explosivegoo)
{
case 1:
goto Insectking2;
default:
goto Insectking;
}
}
case 'E': case 'e':
{
switch(bladeofwrath)
{
case 1:
goto Bladeofwrath2;
default:
goto Bladeofwrath;
}
}
case 'W': case 'w':
goto Steeprockypass;
case 'S': case 's':
goto Room1;
case 'T': case 't':
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou touch the crystal and it heals you fully!\n");
HP = MAXHP;
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Room2;
}
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto Room2Command;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto Room2Command;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto Room2Command;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto Room2Command;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto Room2Command;
}
case'O': case'o':
{
goto Room2;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Room2;
}
}
}

Run:
{
printf("\n\nYou: RUN AWAY!!! O.O\n*You run away*\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("A Huge Ogre has caught you and torn you in two!\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Dead;
}

Dead:
{
printf("\n\nYou drift into death...");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nBlackness takes over...\n");
fgets(line,sizeof(line),stdin);
Deader:
sscanf(line,"%c", &BLANK);
goto Deader;
}

Death:
{
printf("\n\nYou drift into death...");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nBlackness takes over...\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
}
Insectking:
{
printf("\n\n\n\n                                        \n             /-----\\\n           ");
printf("         /       \\\n :::::The insect king:::::         |       |\n                    |   @   |  \n   ");
printf("                 |   #   |\n                    \\   #   /\n             \\-----/\n           ");
printf("                            S\n\nYou are in a crypt, rotting skeletons are covering the ground almost entirely.\nThere is a foul s");
printf("tench in the air, it wreaks of decay.\nInfront of you stands the biggest preying mantis you have ever seen!\nHe looks at you with ");
printf("a face you don't quite understand.\n\n Exits: South(S)\n Other options: Attack the insect king!(A)\n\n\n");
InsectkingCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'S': case 's':
goto Room2;
case 'A': case 'a':
{
MOBHP = 10000000;
MOBATTACK = 9;
goto BattleInsect_King;
}
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto InsectkingCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto InsectkingCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto InsectkingCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto InsectkingCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto InsectkingCommand;
}
case'O': case'o':
{
goto Insectking;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Insectking;
}
}
}
Insectking2:
{
printf("\n\n\n\n                                        \n             /-----\\\n     ");
printf("               /       \\\n :::::Empty crypt:::::             |       |\n                    |   @   |  \n ");
printf("                    |   #   |\n                    \\   #   /\n             \\-----/\n ");
printf("                                      S\n\nYou are in a crypt, rotting skeletons are covering the ground almost entirely.\nThere");
printf(" is a foul stench in the air, it wreaks of decay.\n\n Exits: South(S)\n\n\n");
Insectking2Command:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'S': case 's':
goto Room2;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto Insectking2Command;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto Insectking2Command;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto Insectking2Command;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto Insectking2Command;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto Insectking2Command;
}
case'O': case'o':
{
goto Insectking2;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Insectking2;
}
}
}
Bladeofwrath:
{
printf("\n\n\n\n                                        \n             /-----\\\n             ");
printf("       /       \\\n :::::The blade of wrath!:::::     |       |\n                  W |###@   |  \n     ");
printf("               |       |\n                    \\       /\n             \\-----/\n              ");
printf("                          \n\nInfront of you lays the legendary blade of wrath.\nThe blade shimmers in the faint light of the cave se");
printf("eming to\nilluminate the room with a beutifull, yet evil glow.\n\n Exits: West(W)\n Other options: Take th");
printf("e blade of wrath!(B)\n\n\n");
BladeofwrathCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'W': case 'w':
goto Room2;
case 'B': case 'b':
{
weapon = 80000;
weaponname[0] = 'B';
weaponname[1] = 'l';
weaponname[2] = 'a';
weaponname[3] = 'd';
weaponname[4] = 'e';
weaponname[5] = ' ';
weaponname[6] = 'o';
weaponname[7] = 'f';
weaponname[8] = ' ';
weaponname[9] = 'W';
weaponname[10] = 'r';
weaponname[11] = 'a';
weaponname[12] = 't';
weaponname[13] = 'h';
weaponname[14] = ' ';
weaponname[15] = ' ';
weaponname[16] = ' ';
weaponname[17] = ' ';
weaponname[18] = ' ';
weaponname[19] = ' ';
bladeofwrath = 1;
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou take the blade of wrath! You feel its powers rushing through your veins!\n(+80,000 attack power)\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Bladeofwrath2;
}
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto BladeofwrathCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto BladeofwrathCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto BladeofwrathCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto BladeofwrathCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto BladeofwrathCommand;
}
case'O': case'o':
{
goto Bladeofwrath;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Bladeofwrath;
}
}
}
Bladeofwrath2:
{
printf("\n\n\n\n                                        \n             /-----\\\n           ");
printf("         /       \\\n :::::A cave:::::                  |       |\n                  W |###@   |  \n   ");
printf("                 |       |\n                    \\       /\n             \\-----/\n          ");
printf("                              \n\nYou are in a completely empty cave!\n\n Exits: West(W)\n");
printf("\n\n\n");
Bladeofwrath2Command:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'W': case 'w':
goto Room2;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto Bladeofwrath2Command;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto Bladeofwrath2Command;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto Bladeofwrath2Command;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto Bladeofwrath2Command;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto Bladeofwrath2Command;
}
case'O': case'o':
{
goto Bladeofwrath2;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Bladeofwrath2;
}
}
}
Steeprockypass:
{
printf("\n\n\n\n                                        \n             /-----\\\n             ");
printf("       /       \\\n :::::A rockslide:::::             |       |\n                    |   @###| E\n     ");
printf("               |       |\n                    \\       /\n             \\-----/\n             ");
printf("                           \n\nA rockslide appears to have blocked this path off.\n\n Exits: East(E)\n Othe");
printf("r options: Blow up the wall!(B)(Requires Explosive Goo)\n\n\n");
SteeprockypassCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'E': case 'e':
goto Room2;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto SteeprockypassCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto SteeprockypassCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto SteeprockypassCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto SteeprockypassCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto SteeprockypassCommand;
}
case'O': case'o':
{
goto Steeprockypass;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Steeprockypass;
}
case 'B': case 'b':
switch(explosivegoo)
{
case 1:
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\n*!!!BOOM!!!*");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou blow a hole in the wall and walk through.\n");
printf("*!!!THE WALL COLLAPES!!!\a*");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Darkroom;
}
default:
{
printf("\nYou cant do that!\a\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Steeprockypass;
}
}
}
Darkroom:
{
printf("\n\n\n\n                                        \n             /-----\\\n");
printf("         /#######\\\n :::::Dark cave:::::               |#######|\n                    |#######|  \n");
printf("                   |#######|\n                    \\#######/\n             \\-----/\n");
printf("                           \n\nThere is a faint light glowing, You don't know where it's coming from.\nIt is cold and damp.\n\n");
printf(" Exits: If there are any, you can't see them.\n\n\n");
DarkroomCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'W': case 'w':
goto Dimroom;
case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto DarkroomCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto DarkroomCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto DarkroomCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto DarkroomCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto DarkroomCommand;
}
case'O': case'o':
{
goto Darkroom;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Darkroom;
}
}

}
Dimroom:
{
printf("\n\n\n\n                                        \n             /-----\\\n");
printf("         /       \\\n :::::Dim cave:::::                |       |\n                    |   @###| E\n");
printf("                     |       |\n                    \\       /\n             \\-----/\n");
printf("                           \n\nThere is a faint light, You don't know where it's coming from.\nIt is cold and damp.\n\n");
printf(" Exits: East(E)\n\n\n");
DimroomCommand:
printf("\n");
fgets(line,sizeof(line),stdin);
sscanf(line,"%c", &choosechar);
switch(choosechar)
{
case 'E': case 'e':
goto Darkroom;

case 'H': case 'h':
{
printf("\n\n\nCommands:\nThis menu(H)\nLook(O)\nHow much gold you have(G)\nYour stats(Y)\nYour items(I)\nExpirience(L)\n\n\n");
goto DimroomCommand;
}
case 'G': case 'g':
{
printf("\n\n\nYou currently have %f gold.\n\n\n", gold);
goto DimroomCommand;
}
case 'Y': case 'y':
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
printf("\n\n\n\nYour stats:\n\n");
printf(" Level: %d\n\n Attack: %d\n\n Defence: %d\n\n Damage: %d-%d\n\n\n", level, ATTACK, DEFENCE, MINHIT, MAXHIT);
goto DimroomCommand;
}
case 'I': case 'i':
{
printf("\n\n\nWeapon: %s\n Weapon Attack Power: %d\n\nArmour: %s\n Armour Defence Power %d\n\n\n",weaponname ,weapon ,armourname ,armour);
goto DimroomCommand;
}
case 'L': case 'l':
{
printf("\n\n\nLevel: %d | Exp: %d | Exp to level : %d\n\n\n", level, exp, maxexp * maxexp * 100 / 7 * 10 - exp);
goto DimroomCommand;
}
case'O': case'o':
{
goto Dimroom;
}
default:
{
printf("\n\n\nInvalid command!\n\n\n\a");
goto Dimroom;
}
}

}
/*##########################################################################################################*/
/*#################################################@@@@@@@##################################################*/
/*##############@@###########@@######@@@@@@@#######@@@@@@@@@################################################*/
/*##############@@@#########@@@#####@@@@@@@@@######@@@####@@@###############################################*/
/*##############@@@@@#####@@@@@####@@@#####@@@#####@@@#####@@###############################################*/
/*##############@@@@@@###@@@@@@####@@#######@@#####@@@###@@@@###############################################*/
/*##############@@@#@@###@@#@@@###@@@#######@@@####@@@@@@@@@################################################*/
/*##############@@@#@@@#@@@#@@@###@@@#######@@@####@@@@@@@@@################################################*/
/*##############@@@##@@@@@##@@@###@@@#######@@@####@@@###@@@@###############################################*/
/*##############@@@###@@@###@@@####@@#######@@#####@@@#####@@###############################################*/
/*##############@@@####@####@@@####@@@#####@@@#####@@@####@@@###############################################*/
/*##############@@@#########@@@#####@@@@@@@@@######@@@@@@@@@################################################*/
/*##############@@@#########@@@######@@@@@@@#######@@@@@@@##################################################*/
/*##########################################################################################################*/

BattleA_Huge_Ogre:
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
MOBMIN = MOBATTACK * 44;
MOBMAX = MOBATTACK * 66;
MAXHITX = MAXHIT - MINHIT;
MOBMAXX = MOBMAX - MOBMIN;
maxexp *= maxexp * 100 / 7 * 10;

BattleA_Huge_OgreATTACK:
{
if(MOBHP >= 0)
{
hit = (MINHIT + rand()%MAXHITX) - (MOBDEFENCE * 33);
printf("\nYou have just hit A Huge Ogre for: %d\n", hit);
MOBHP = MOBHP - hit;
printf("\n\nYour HP: %d", HP);
printf("\nA Huge Ogres HP: %d\n\n", MOBHP);
if(MOBHP <= 0)
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou have successfully killed A Huge Ogre!\n");
printf("\nYou gain 250 exp and 50 gold\n");
exp = exp + 250;
gold = gold + 50;
if(exp >= maxexp)
{
level = level + 1;
exp = 0;
printf("You leveled up! You are now level %d", level);
ATTACK = ATTACK + (level * 0.046);
}
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Room1;
}
else
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto BattleA_Huge_OgreDEFENCE;
}
}
else
printf("\nYou have successfully killed A Huge Ogre!\n");
goto Room2;
}

BattleA_Huge_OgreDEFENCE:
{
if(HP >= 0)
{
hit = (MOBMIN + rand()%MOBMAXX) - (DEFENCE * 33);
printf("\nA Huge Ogre hits you for: %d\n", hit);
HP = HP - hit;
printf("\n\nYour HP: %d", HP);
printf("\nA Huge Ogres HP: %d\n\n", MOBHP);
if(HP <= 0)
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou have died!\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Dead;
}
else
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto BattleA_Huge_OgreATTACK;
}
}
else
printf("\nYou have died!\n");
goto Dead;
}
}
BattleInsect_King:
{
MINHIT = (ATTACK + weapon) * 44;
MAXHIT = (ATTACK + weapon) * 66;
MOBMIN = MOBATTACK * 44;
MOBMAX = MOBATTACK * 66;
MAXHITX = MAXHIT - MINHIT;
MOBMAXX = MOBMAX - MOBMIN;
maxexp *= maxexp * 100 / 7 * 10;

BattleInsect_KingATTACK:
{
if(MOBHP >= 0)
{
hit = (MINHIT + rand()%MAXHITX) - (MOBDEFENCE * 33);
printf("\nYou have just hit Insect King for: %d\n", hit);
MOBHP = MOBHP - hit;
printf("\n\nYour HP: %d", HP);
printf("\nInsect Kings HP: %d\n\n", MOBHP);
if(MOBHP <= 0)
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou have successfully killed Insect King!\n");
printf("\nYou gain 500 exp and 100 gold\n");
exp = exp + 500;
gold = gold + 100;
if(exp >= maxexp)
{
level = level + 1;
exp = 0;
printf("\n\n\nYou just advanced a level! You are now level: %d", level);
ATTACK = ATTACK + (level * 0.046);
}
explosivegoo = 1;
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou have just gained \"Explosive goo!\"");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Insectking2;
}
else
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto BattleInsect_KingDEFENCE;
}
}
else
printf("\nYou have successfully killed A Huge Ogre!\n");
goto Room2;
}

BattleInsect_KingDEFENCE:
{
if(HP >= 0)
{
hit = (MOBMIN + rand()%MOBMAXX) - (DEFENCE * 33);
printf("\nInsect King hits you for: %d\n", hit);
HP = HP - hit;
printf("\n\nYour HP: %d", HP);
printf("\nInsect Kings HP: %d\n\n", MOBHP);
if(HP <= 0)
{
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
printf("\nYou have died!\n");
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto Dead;
}
else
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
now = clock();
for( ;clock() - now < CLOCKS_PER_SEC; );
goto BattleInsect_KingATTACK;
}
else
printf("\nYou have died!\n");
goto Dead;
}
}
}
}